Super Uber Tricks are even more intense than regular Uber Tricks if both trigger buttons are held while performing an Uber Trick, a trick unique to the player's character is performed, which is worth even more points than anything else. Also as an alternative to getting unlimited boost after completing six Uber Tricks, Super Uber Tricks are allowed to be performed, as opposed to Monster Tricks. In the 2012 SSX reboot, its Uber Tricks can be tweaked by doing certain things like holding RT and performing the trick and it gets more points. Where previous SSX titles used the main trick buttons and the tweak button for later titles to perform Uber Tricks, the Monster Tricks are performed by combinations of directions entered on the right analog stick. In SSX on Tour, Uber Tricks are presented as Monster Tricks, though most of them resemble the more advanced Uber Tricks and are much easier to perform than the Monster Tricks of SSX 3. Certain combinations of spins, flips, and Uber Tricks resulted in Monster Tricks, worth even more points than uber tricks the catch was that the combination had to be memorized, such as the Triple Backflip Superman, and the combination had to be unlocked through certain goals in the game, such as staying on a rail for 120 m (390 ft). The unlimited boost system was tweaked to where the player simply had to complete nine Uber Tricks to get the boost bonus but has a time limit, and after that expires, the second tier must be completed again to regain unlimited boost. Each character has an associated Uber Trick. SSX 3 introduced a second, intermediate set of Uber Tricks. The player can gain access to Uber Tricks during play after filling the adrenaline bar performing six Uber Tricks earns the player unlimited boost for the rest of the race. SSX Tricky introduced Uber Tricks, absurdly unrealistic and exaggerated tricks, often involving detaching the board from the snowboarder's feet. Players also have the option of practicing or exploring courses in freeride mode. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. Each course is filled with ramps, rails, and other assorted objects. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks. Starting with the original SSX, players may choose any one of a number of snowboarders, each with their own statistics and boarding style. The original SSX sold close to three million units in its lifetime, spurring sequel titles SSX Tricky and SSX 3. In 1999, EA revealed the series was being developed with the Sega Dreamcast in mind, but once they made the decision not to support the console, it was moved over to the PlayStation 2. Most of the games have been released only on Sony and Nintendo consoles, with the first game being released on the PlayStation 2 and the fifth installment on the Wii. Initial sales for the game have been kept a secret by publisher Electronic Arts. The franchise has been critically acclaimed, with the first three installments receiving over 90.00% on GameRankings. According to 2012's SSX, the acronym in Team SSX means Snowboarding, Surfing, and Motocross. SSX is intended to be short for Snowboard Supercross, but the complete title has almost never been referred to in any way in the marketing or promotion of the games or within the games themselves. While the general focus of the series is racing and performing tricks on snowboards, the underlying gameplay of each edition alters slightly for example, while the original SSX relies on a working knowledge of speed and trick boosts, SSX On Tour requires players to complete different phat combos and monster tricks. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. SSX is a series of snowboarding and skiing video games published by EA Sports. PlayStation 2, GameCube, Xbox, Game Boy Advance, Gizmondo, N-Gage, PlayStation Portable, Wii, PlayStation 3, Xbox 360
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